Archive:  February, 2013

By Sherly Yunita, February 10, 2013 Comments Off on Testing the First Playable Game in Class Blog, Home

This is the first playable testing this we finished this Thursday..

By Sherly Yunita, February 9, 2013 Comments Off on Meeting with George, the Audio PhD Student Blog, Home

This Tuesday we met a PhD student from Audio dept. Roger introduced us, George. He was excited about our game and gave us a lot of opinion. With his professionalism, I believe we can make this game better..

One More Reason Why We Focus on the Audio Instead of Graphics

By Sherly Yunita, February 7, 2013 Comments Off on One More Reason Why We Focus on the Audio Instead of Graphics Blog, Home

I had just read this comment in Unity3D forum and I agreed with it: The State of Game Audio The traditional sample-based approach to game audio is old and dated. Over the course of the last two decades, game graphics… Read More »

Colour of Sound

By Sherly Yunita, February 3, 2013 Comments Off on Colour of Sound Blog, Home

I really think that it would be great if we can change the colour of the environment/avatar based on the music. There are already some article and argument about the colour of sound. These are some article that I found:… Read More »

By Sherly Yunita, February 3, 2013 Comments Off on A Peek on Last Week’s Brain Storming Blog, Home

We slightly changed the game a bit. First we are not going to use vinyl or string anymore. Instead we are going to use half-pipe. Second the music playback will be altered based on the character movement, which I believe… Read More »